Screaming Plains Wiki
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*[http://screamingplains.wikia.com/deities Deities]
 
*[http://screamingplains.wikia.com/deities Deities]
 
*[http://mutton.sandwich.net/DnDGame/Magic.txt Magic]
 
*[http://mutton.sandwich.net/DnDGame/Magic.txt Magic]
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*Races
 
*[http://mutton.sandwich.net/DnDGame/Timeline.txt Timeline]
 
*[http://mutton.sandwich.net/DnDGame/Timeline.txt Timeline]
 
==='''Nations and Cities'''===
 
==='''Nations and Cities'''===

Revision as of 02:05, 12 August 2011


Welcome to the Screaming Plains Wiki

The Screaming Plains is a structured freeform role-playing setting, encompassing numerous aspects including fantasy, steampunk, and post-apocalyptic. It is a very young universe, with the action taking place on an Earth-like world that has seen much war and upheaval since being initially populated.

Describe your topic

Game and OOC Channels

The OOC (out of continuity) channel for this setting is #ScreamingPlains on the irc.darkmyst.org server at port:6667. The IC (In Character) channel will be on the same server on #LootTheBodies.

The following is to be observed:

  • When a character speaks, quotations (") are to be used.
  • When a character thinks to themslves ICly, a tildeh (~) is to be set at the front and end of the thought.
  • Character actions will not require any special characters to be placed around the action.
  • All OOC chatter in the IC channel is to be surrounded by double parenthesies. This is NOT for the purposes of metagaming but for correcting spelling errors and/or clarifying a character's actions.
  • If a player's spelling and/or grammar is corrected by another player, the response is NOT "Do I look like I care?". The player in error will make an effort to correct his error or will face IC penalties.

Character Generation Info

  • The game is a structured freeform, meaning that while dice are rarely used in deciding outcomes, there are rules and etiquette to be followed. Most such decisions will be be decided by the players, but the plotmasters retain the right to override a decision as they deem necessary.
  • All characters submitted for approval will be put through the Universal Mary-Sue Litmus Test. All Sues will be automatically rejected.
  • Character Sheet

Natural Philosophies and Sciences

Nations and Cities

Game Notes

  • The continent upon which the characters live is not acknowledged by any given name. Rather, characters refer to the world they live in (if ever) as simply 'the world'. The largest land area they are likely to referrence will be their nation or town of origin.
  • There are no generic guilds in this game setting. To wit, combat oriented characters did not learn their skills at a Warriors Guild. Such characters either picked up their skills in their local militia, or joined a mercenary group or free company before becoming an adventurer. Alternatively, they may have attended a specialized combat academy or been tutored by a retired soldier or warrior.
  • All preistly characters MUST select a deity, as they will have earned their abilities and powers at a temple, monastary, or shrine. Unlike many other game settings, clerics of evil aligned deities WILL meet with suspicion and outright hostility in most nations and towns. It is to be noted that this setting is a fuedal/pre-industrial era, where tolerances are far more parochial and restrictive.
  • The only real countries are the three Dwarf Kingdoms, the Human nations of Brethindar, Tuvor, Amittil, and Menden, the Hobgoblin city of Aazthkanak, the island nation of Elban, and the Elf nations of Edhelbar and Barbeleg. While other large towns and cities exist, their populations are nowhere near large enough to warrant being considered independant nations.
  • While Aazthkanak is a recognized country, it is also known as a hostile and voliatile neighbor. While the nation's leaders claim that the frequent raids and attacks on their neighbors are the work of independant bands of marauders, there is more tha alittle suspicion that Aazthkanak provides at least some of these bands' material assets and training. Although nothing has been proven, a war with Aazthkanak is likely.
  • There are several areas of interest near many of the towns and others in the vast wilderness between them. Several such places are:
  1. The Screaming Plains
  2. The Orc Warrens
  3. The Amittil Ruins
  4. The Annonëarbar Islands

Character Portraits and Game Related Art

The GM

Deities

Hydris

Repli

Thorn

Emblems

Hest

Hydris

Maximo

Thor

Torogotsu

Zanza

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